![]() So I'm actually gonna go to file merge objects, go grab our Spidercat, open it up, import it so it's a little bit small. So the first thing that we need to do is go and import a character and that character that we downloaded from Sketch Fab, we're gonna go grab that. Certainly if you're on R 23, this workflow should work in, in its entirety. But this should be pretty backwards compatible. It uses the character definition tag, which was introduced, I believe around R 21 or R 23, maybe R 22. It's fantastic by the way, but this should work on older versions of Cinema 4D. So now we can open up Cinema 4D and let's get into it. Import and Fix Scaling of Mixamo Character (4:39) And we can download that, which I have done and I've already put into my little raw folder here. And then once it's done, we're just gonna go and load in a T pose again. So that could be, you know, characters from Mixamo or you could upload your own, right? And I've already gone and uploaded our Spidercat character, you know, that process of the auto rigger put on the points onto the characters, different, the wrists and everything, and then hit process. But especially for the control rig workflow we're gonna be going through at the end, this character needs to be rigged with a Mixamo skeleton. You know, you could use this workflow for characters that don't have Mixamo skeletons. We're just gonna be using this as a demo, but we're gonna be rigging this character using Mixamo and that's just because I find it's a good place. So I just went on to Sketch Fab, I found an OBJ model, this cool Spidercat A pose. So while this is exporting, we can look at the model that we're gonna be using. You know, frame rate 30, it can be a hundred, it doesn't really matter. And in theory you shouldn't need to do that, but I find it's good to, to to, to add that for the rest pose under more settings. I'm gonna go under rest pose and I'm going to change this to a T pose. So that's what I'm going to be using and that's what I typically use under preset overrides. ![]() I find it's just very reliable and versatile as a skeleton. I wouldn't use Unreal Engine but I like using human IK. And for the skeleton preset, we're gonna select Human IK but you can also use Mixamo or Rokoko Newton. We don't need a body mesh, we don't need a face because we're only doing body and finger data. So I'm just gonna go and I've already renamed it, add it to the export list, and we're going to export out an fbx. It's an approximation of your data of your motions, right? So there's gonna be instances where you don't actually touch the top of your head or a body part or for clapping, you know, this is, you'll often find things like this that you need to correct and that's why it's so important that we're gonna be going through and showing off some mocap editing techniques as well for this workflow. And you can see that I don't quite make contact also with the clap and that's because, you know, that's typical of an inertial motion capture suit. Do my fingers, give a little wave, gotta do my karate kicks, you know, jump around a little bit and then yeah, patting the top of my head. But as you can see, you know, here we go. It doesn't really matter, this workflow will work for any of those. So this workflow will work with mocap you've recorded into Studio Legacy or even Rokoko video motion capture from our new AI motion capture tool. I've already recorded some motion capture into the new Rokoko studio. ![]() So without further ado, let's get into it. And that just works best with Mixamo skeletons. And also because beyond just doing the regular retargeting we're gonna do in Cinema, I'm gonna walk you through a Mixamo control rig workflow where you can edit your motion capture really easily in Cinema 4d. If you made it yourself or bought it online, we're just gonna use Mixamo as it's a good kind of default on which to learn these principles. Although this workflow can work with any rigged character, with any skeleton. We're gonna take a character, we're gonna rig it on Mixamo. So in this video, we're gonna go soup to nuts. It's the way that I would recommend you do it, but that doesn't mean this is the only workflow to do retargeting, right? So I say the ultimate kind of tongue in cheek because this is cg and there's a million different ways to do anything in cg, right? So this workflow is just one way to do retargeting of motion capture to characters in Cinema 4d. Hey, what's going on everyone? I'm Sam, creative director, former Rokoko, and welcome to our Ultimate Cinema 4D Retargeting Tutorial. Below, please find a transcript of the video tutorial.
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